
I wanted to write about the Dante’s Inferno demo earlier, but felt that I was ill prepared to do so. My rationale was that I didn’t have enough background experience on the game’s format, since it plays remarkably like God of War. Regretfully, I hadn’t yet played God of War at the time.
Luckily for me, my God of War Collection arrived a few days ago.
I’ve spent most of my spare time going through the two God of War titles (after finishing off Killzone 2 and Metal Gear Solid 4 - it’s been a busy holiday) and I’m a bit divided on its style.
On one hand, it’s a very well executed game. The separate moves offer enough detail to promote learning, but are not difficult to the point where it’s impossible to pull off combos. The savagery of Kratos’s attacks are a guilty pleasure, from jamming a blade down a Minotaur’s throat to ripping the wings off a Harpy. Magic complemented the action well, even if it was a little neglected in favour of the Blades of Chaos. The puzzles weren’t too brain-bending, and served their purpose as an action break, rather than a silent chastisement of the player’s problem-solving skills. Even the Metroid-like revisiting of previous areas was tastefully done.
On the other, there was a lack of…finesse. By the time I hit the later stages, my preferred weapons were so overpowered I felt like I was cheating the game. It was an odd feeling. (I guess the game got back at me by presenting some horrendous camera angles so I would consistently jump to my death, but I digress.)
I guess I should explain.
I was raised on Devil May Cry (and by saying that, I mean every title in the series except DMC2). I was brought up on progressively difficult gameplay that bordered on being unreasonable in the final stages, but made me a better man in the end. Enemies would attack suddenly and without warning, and the giddy thrill of evading multiple scythe strikes by a hair’s breadth was truly palpable. I’m used to preserving every sliver of life I could get. I’m minimalist with my support items and methodical with my combos and weapon use, rather than spamming attacks and hoping that something comes out.
God of War wasn’t like that. I wouldn’t say it was dumbed down - it was just more accessible, and it was all very unfamiliar. Even little things like the attraction distance of the orbs threw me off a bit. And all that QTE business? That’s your Pandora’s Box, right there.
That said, God of War was a great production and ages well. Devil May Cry makes you raise one eyebrow, whereas God of War has you raising both. I’m working through God of War 2, and the gameplay tweaks really make it stand out from its predecessor.
Oh right, I was meant to talk about Dante’s Inferno. Erm…it’s a lot like God of War. But in Hell. And with more breasts.
(Well, probably about the same amount.)