Clive Barker’s Jericho
I had a go at the rather short demo of Clive Barker’s Jericho today. I was allowed to control three squad members - the sniper girl, the katana girl, and the minigun dude.
They all have their own supernatural powers, like telekinesis, pyromancy and blood scribing (casting spells using your own blood), as well as melee attacks. The squad members that aren’t directly under your control are fairly adept at killing the enemy by themselves, and as far as I can tell it takes some effort to get killed in return. Maybe that could be due to my awesome thumbstick control.
I actually found the squad control system to be a bit confusing at first, but then I realised that the seven man squad is split up into two teams - Alpha and Omega, each comprising of three people. The seventh man is meant to be the leader who "possesses" his team mates in battle. I don’t quite know how things are handled once six players come into play, but it’ll be interesting to see the result.
In terms of gameplay, my initial first impression was that it was all a bit stale. It didn’t offer anything new. But on the second play, it seemed to make a bit more sense. Once you get your head around the controls and figure out the individual abilities of each character, it allows you to experiment with different methods of engagement. I can foresee some puzzles come into play ala The Lost Vikings.
But the important question: was it some freaky, nasty shit? I’d say yes. The environment is suitably dark, with generous helpings of red textures illuminated by fire. The enemies are decomposed, weapons grafted onto their limbs, grinning skulls staring back. The scripted sequence was a particularly nice touch.
Despite this, I’m hesitant to drop some coin on this at release. I feel that it will probably fall short of my expectations. However, from what I’ve seen, it will top Clive Barker’s Undying, and that’s gotta count for something.




