Links for Friday

Crap, I just closed the tab and lost what I wrote. Crap.

  • I can see that people aren’t quite appreciating the PC port of Jericho, as shown in a GamersWithJobs review. Yes, port. That’s what all PC games are nowadays, right? ;)
  • I saw this in a PCPP mag recently - it’s called The Club. It reminds me of Battle Royale, except without Japanese schoolgirls. I’m sure it will be just as enjoyable for entirely different reasons.
  • IGN has release its review for Manhunt 2. I’m kinda disappointed that it was worse than Manhunt - I mean, I’d expect that if you do a sequel you take note of both the good and bad points of the previous iteration and design accordingly. The whole censorship thing doesn’t help matters much, either - where’s my R-rating, damn it?
  • What happens when a game gets delayed? Investors get scared, that’s what. Shares for 3D Realms must be used to plaster the walls.
  • This sounds like a good deal - a cheaper pricing model for games in the future. But how will these games fund themselves? Perhaps through in-game advertisements and commercials in-between loading screens? "Your average kill ratio is at an all time low - power up with GATORADE"
  • Assassin’s Creed has got some good rap. As usual, I’ll believe it when I see it.
  • Slashdot has posted a link to the inner workings of Portal and the fine folk behind its creation. They must live at the arse end of a black hole to dream up that kind of shit.

1 Comment »

  1. kaiza

    dod you read the interview with erik waplaw. haha funny shit, best response was the last one:

    “Hold on, I never finished answering the earlier question about what’s really hard about writing for games. Say you’re writing a play; the pressure’s totally off because nobody expects it to be anything but 100% pure crap. So writing for games is definitely harder than writing a play. Writing your own name is another thing that’s harder than writing a play, though, so that wasn’t too great a comparison. Luckily, I was just getting warmed up. If you think reading a book is hard, you should try writing one. Because it’s even harder. It’s still not as hard as writing a game, though. If you discount the purely visual pop-up parts, a book is made almost entirely of words. As a novelist, you just need to think of a few decent strings of words and then fill the other 98% of the book with more or less random descriptions of things and exclamation points. In a game, the 98% garbage section is filled with the actual game. Even worse for game writers, the 98% garbage part of a game isn’t even usually garbage because instead of reading something boring about the history of Belgium, the “reader” probably gets to jump a Camaro over a dinosaur. That means the pressure’s on to make the two percent wordy part that you’re responsible for really, really spectacular. It’s a tough job.”

    [ 2 Nov 07 ] @ 16:14


 

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