For some people, games are just filler.
They breeze through titles in a couple of days, make some snide comments about how it failed to meet expectations, and eventually dismiss it as another minor molehill successfully overcome. These people would be the very same to proudly proclaim that they have never paid for a game in their life.
I, on the other hand, led a humble childhood. Having a game purchased for me was not unlike mana from the gods. I would play my Gameboy cartridges over and over, wearing the contacts down to the nub. I would relish every detail of the experience, every nuance on the screen and every midi byte burning into my memory. I respected games for what they were back then, and couldn’t help but spend more time on my cousin’s computers than with my actual flesh-and-blood cousins.
Nowadays, in a world where there are walls, rows and stores worth of titles to pick and choose from, it’s all too easy to think, “Geez, there are actually a lot of games to get through and yet I only have so many hours in a day. No time to hearken back to yesteryear - let’s focus on the here and now and play the same formula but with sexier pixels.”
And you would be right for thinking that - there are many quality titles to play on multiple platforms, but only so many hours in your day and only so many dollars in your wallet.
But (to flog a dead horse further) they just don’t make ‘em like they used to. Games try so hard to be “cool” and “novel” that some have managed to blur the distinction between quasi-realism and enjoyment. Being Xbox-less on my trip, I decided to install Quake 3, Deus Ex and GTA: San Andreas on my laptop.
I had almost forgotten the joys of strafing into railgun headshots and juggling bots with rockets. I had almost forgotten the intricate detail that was offered by Deus Ex, and remembered why the upcoming title was exciting me. And I remembered the simple joys of a sandbox environment, and how most of the other offerings were cash cow ventures, abusing the formula until there was only skin and bones left (although there have been some excellent exceptions).
These are games that, even when I return to them years later, I still find I enjoy immensely. And there are certainly more titles in the past than in the present.
It’s not necessarily the fact that old games are better than new games simply because I’m a cynical old prick (and I’m not all that old compared to a majority of other gamers, either).
I think it’s the fact that standards have dropped - there are no longer just “hardcore” gamers, but casual gamers who think that the flashing lights are neat and that those karaoke-esque games are unique enough to spend $90 on. I think that we are being promised the world but we are left with a sour taste in our mouths. We are given descriptions like “the spiritual successor to (seminal title)” and “it’s like (pioneering title of its genre), but with more awesome graphics”.
Have we peaked too early? Have we, as gamers with years and years worth of experience, set the bar too high? Is anything less than the classics of yesteryear doomed to failure? Are we now too quick to brand new-age titles as “filler”?
I have faith. I’ve seen a few timeless games come out, tempting me to install it just one more time and relive the good memories and the “Fuck, yeah” moments.
I believe we will see more games that will turn from a molehill to a mountain, and impress even the most bitter cynic. And I’ll pay for it, and wear the contacts down to the nub.