Gears of War 2

Phone line is coming in next Monday, internet should be within 5 working days from then. It has been a looooong few weeks.

Anyways, I checked my email today and I saw that Gears of War 2 was on the way, slated for release on November 2008. I think the date is a bit optimistic, even if they already have the bulk of the assets and the core engine in place + some heavy tweaking. Nevertheless, depending on the feature list I might add a few more months, but they’re obviously targetting for the Xmas rush, so if they pull it off they’ll be enjoying some solid profits.

The announcement is interesting news for me (and no doubt mana sent from the heavens for legions of die-hard fans), because at the time I was drafting up an article about the nature of sequels after having finished the surprisingly detailed and engrossing world of GTA: San Andreas.

As you no doubt know, there’s going to be a “fourth” GTA on the way (or sixth/seventh, if you’re really keeping count). The gaming industry is no stranger to sequels - some gaming IPs are up to the double digits. Once I get the internet and am able to do some real research then I’ll churn some facts and figures out, using GTA as the case study.

I should really keep a record of things I say I’m going to finish…expect to see that later.