In an opinion article that has triggered some heated responses, games designer Adam Maxwell has argued the points of hiring games designers over writers.
After reading through the article, I was initially shocked, even a little nauseated. Games don’t need writers? So, games writers are essentially dead weights to game development teams in terms of hiring costs and overall skill sets? And, instead of hiring experienced writers, we should hire more games designers in the hopes that one of them happens to write novellas and radio plays in their spare time?
I immediately wondered what recreational drugs he had access to, and whether or not I was also able to procure said drugs.
But then I had a think about it, and from a business perspective, it makes a little more sense. I think his mindset is in the early stages of the design phase, where ideas need to be collated and processed. Ultimately, as he says, the design forms the basis of the game and dictates the objectives of the person playing it. For it to be a truly spectacular hit, expectations need to be exceeded and limitations redefined in the finalised design. Designers need to dust off lessons learned and try to fabricate new ones in the process.
A writer, in the meantime, needs to think up some memorable characters, an unusual or engrossing setting, and a plot that affords plenty of (inter)action. The beauty of this is that it doesn’t necessarily have to be unique. Think how many assassin / agent / hitman style plots we’ve got out there. Think about how many space operas we have, or mercenaries, or fantasy worlds that draw on historical influences in eastern and western cultures. And not to mention that the addition of giant norgs will hold the gamer’s attention if all else fails.
I think what people are reacting to in the article is the title. It sounds like he’s saying that “writers have no place in games, ever, and that they should just leave plots, dialogue and the rest of the dressing to games designers, because they’re in the best position to make those decisions since they’re doing the actual game and all; plus writing is a piss easy job so we may as well cut out the middleman”.
I believe it’s more like “writers are nice to have and they can really bring a game to life by giving purpose and sense to a player’s actions in the game world, as well as holding a gamer’s attention, but in the grand scheme of things a game’s design is a few rungs higher up the ladder, and as a result more emphasis should be placed on hiring quality games designers over a legion of bushy-tailed writers”.
That’s what I wanted to see, anyway. If Adam was actually leaning more towards the former comment, then he either has a serious grudge against his early years in the industry, or I have a reason to feel sorry for the poor bastard.