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	<title>pseudo-macro</title>
	<link>http://stirlace.blogsome.com</link>
	<description>a blog on gaming against all odds.</description>
	<pubDate>Tue, 03 Nov 2009 05:01:37 +0000</pubDate>
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		<item>
		<title>Borderlands Anonymous</title>
		<link>http://stirlace.blogsome.com/2009/11/03/borderlands-anonymous/</link>
		<comments>http://stirlace.blogsome.com/2009/11/03/borderlands-anonymous/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 02:27:46 +0000</pubDate>
		<dc:creator>stirlace</dc:creator>
		
	<category>Rant</category>
		<guid>http://stirlace.blogsome.com/2009/11/03/borderlands-anonymous/</guid>
		<description><![CDATA[	Well, I reckon it&#8217;s official - I&#8217;m hooked on Borderlands.
	I only started on the weekend and it already feels like it&#8217;s consumed a small portion of my soul. I haven&#8217;t felt this kind of hit in a long time. It&#8217;s been this long since I&#8217;ve felt this kind of dizzying high. I&#8217;m chasing the dragon [...]]]></description>
		<wfw:commentRss>http://stirlace.blogsome.com/2009/11/03/borderlands-anonymous/feed/</wfw:commentRss>
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		<item>
		<title>Broken Childhood</title>
		<link>http://stirlace.blogsome.com/2009/10/30/broken-childhood/</link>
		<comments>http://stirlace.blogsome.com/2009/10/30/broken-childhood/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 02:05:32 +0000</pubDate>
		<dc:creator>stirlace</dc:creator>
		
	<category>Update</category>
		<guid>http://stirlace.blogsome.com/2009/10/30/broken-childhood/</guid>
		<description><![CDATA[	I come from a family that used to be pretty strict on the whole &#8220;entertainment&#8221; side of things.
	My parents migrated here from Hong Kong with not much to work with. They started out working in kitchens and gradually worked their way up to a number of restaurants, a take away store and a catering business. [...]]]></description>
		<wfw:commentRss>http://stirlace.blogsome.com/2009/10/30/broken-childhood/feed/</wfw:commentRss>
	</item>
		<item>
		<title>Juggling Chainsaws</title>
		<link>http://stirlace.blogsome.com/2009/10/28/juggling-chainsaws/</link>
		<comments>http://stirlace.blogsome.com/2009/10/28/juggling-chainsaws/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 03:53:35 +0000</pubDate>
		<dc:creator>stirlace</dc:creator>
		
	<category>SOGC</category>
		<guid>http://stirlace.blogsome.com/2009/10/28/juggling-chainsaws/</guid>
		<description><![CDATA[	We&#8217;ll be holding 13 competitions at LANoWEEN 2. 13 separate events, from shooter titles to racing games to music rhythm comps. And we want to try and fit it all in one day. To do this, we&#8217;ll be running the comps in parallel - the shooter related comps will be paired off with the driving [...]]]></description>
		<wfw:commentRss>http://stirlace.blogsome.com/2009/10/28/juggling-chainsaws/feed/</wfw:commentRss>
	</item>
		<item>
		<title>Casual Quality</title>
		<link>http://stirlace.blogsome.com/2009/10/27/casual-quality/</link>
		<comments>http://stirlace.blogsome.com/2009/10/27/casual-quality/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 04:59:58 +0000</pubDate>
		<dc:creator>stirlace</dc:creator>
		
	<category>Update</category>
		<guid>http://stirlace.blogsome.com/2009/10/27/casual-quality/</guid>
		<description><![CDATA[	
	Before the onslaught of new titles that came out recently, I&#8217;d been busying myself with Arcade titles.
	I don&#8217;t know if there&#8217;s some kind of Facebook quiz out there that suggests I&#8217;m a raging limp-wrist for doing so, but in my defence these games are fucking great.
	Shadow Complex tells the story of an everyday guy (that [...]]]></description>
		<wfw:commentRss>http://stirlace.blogsome.com/2009/10/27/casual-quality/feed/</wfw:commentRss>
	</item>
		<item>
		<title>Bump that, pardner</title>
		<link>http://stirlace.blogsome.com/2009/10/22/bump-that-pardner/</link>
		<comments>http://stirlace.blogsome.com/2009/10/22/bump-that-pardner/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 13:00:18 +0000</pubDate>
		<dc:creator>stirlace</dc:creator>
		
	<category>Rant</category>
		<guid>http://stirlace.blogsome.com/2009/10/22/bump-that-pardner/</guid>
		<description><![CDATA[	
	I&#8217;ve been playing some Gears of War 2 Horde co-op with jaytee. We haven&#8217;t revisited it since several months ago, and ever since I&#8217;ve upgraded my Xbox LIVE subscription (a whole two days ago) we&#8217;ve been giving Horde a bash.
	I used to go through a couple of rounds by myself or locally whenever I had [...]]]></description>
		<wfw:commentRss>http://stirlace.blogsome.com/2009/10/22/bump-that-pardner/feed/</wfw:commentRss>
	</item>
		<item>
		<title>Shove / Rake</title>
		<link>http://stirlace.blogsome.com/2009/10/20/shove-rake/</link>
		<comments>http://stirlace.blogsome.com/2009/10/20/shove-rake/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 10:20:35 +0000</pubDate>
		<dc:creator>stirlace</dc:creator>
		
	<category>Rant</category>
	<category>Gaming</category>
		<guid>http://stirlace.blogsome.com/2009/10/20/shove-rake/</guid>
		<description><![CDATA[	
	So, a couple of months ago, according to the folks at the University of Adelaide, teenagers who play video games regularly are more likely to develop anti-social habits that lead to problem gambling.
	I guess it&#8217;s not the craziest thing I&#8217;ve heard.
	I mean, if you take it in a literal context, there are plenty of examples [...]]]></description>
		<wfw:commentRss>http://stirlace.blogsome.com/2009/10/20/shove-rake/feed/</wfw:commentRss>
	</item>
		<item>
		<title>The science of game site design</title>
		<link>http://stirlace.blogsome.com/2009/10/18/the-science-of-game-site-design/</link>
		<comments>http://stirlace.blogsome.com/2009/10/18/the-science-of-game-site-design/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 07:26:21 +0000</pubDate>
		<dc:creator>stirlace</dc:creator>
		
	<category>Rant</category>
		<guid>http://stirlace.blogsome.com/2009/10/18/the-science-of-game-site-design/</guid>
		<description><![CDATA[	I&#8217;m just going to go ahead and say that we gamers are big, fat targets. (Apologies if you&#8217;re actually fat, don&#8217;t take it personally.)
	Marketers love us. They&#8217;re as young, eager and wide-eyed as most of us gamers. Chances are, they&#8217;re gamers themselves. And they know what we want.
	The problem is that gamers want it all. [...]]]></description>
		<wfw:commentRss>http://stirlace.blogsome.com/2009/10/18/the-science-of-game-site-design/feed/</wfw:commentRss>
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